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How to speed up pcsx2 emulator
How to speed up pcsx2 emulator






how to speed up pcsx2 emulator
  1. #HOW TO SPEED UP PCSX2 EMULATOR CODE#
  2. #HOW TO SPEED UP PCSX2 EMULATOR PC#
  3. #HOW TO SPEED UP PCSX2 EMULATOR PS2#

Save states, enabling you to quick save and load practically anywhere in your gameĮasy cheating using our pnach patching system

#HOW TO SPEED UP PCSX2 EMULATOR PS2#

You will be able to play certain games on lower-end machines thanks to this feature.įully working IPU support responsible for FMV - video cutscenes should mostly run correctly.Ĭustom resolutions, up to 4096x4096, Anti Aliasing and Texture filtering to make your old PS2 games look better than their HD remakes! This feature is quite user-friendly and easy to use.Īdditional optimizations (hacks) to speed up emulation.

#HOW TO SPEED UP PCSX2 EMULATOR CODE#

It can also be used to skip code where emulation is still broken (which ultimately can make the game playable).

#HOW TO SPEED UP PCSX2 EMULATOR PC#

Proper SPU2 emulation helps reproduce PS2 audio or even enhanced audio on the PC which is not a trivial task considering the lack of documentation and the fact that it has to synchronize with many other emulated processors.įull gamepad support makes it possible to emulate every Dual Shock 2 feature.

how to speed up pcsx2 emulator

Due to the fact that PS2 machine code is an entirely different language from x86 machine code these recompilers are probably the most complicated parts in PCSX2.ĭual core support allows PCSX2 to use up to 2 CPU cores speeding up the emulator significantly. They are used to translate some parts of the original PS2 machine code into x86 machine code, speeding up emulation.

how to speed up pcsx2 emulator

Recompilers for Emotion Engine (EE), Vector Unit 0 (VU0) and Vector Unit 1 (VU1). While the increase of number of useful cores may happen in the future it still remains unknown when this will happen because the division of the general emulation thread into two or more is a very hard and complex task - the original PS2 hardware has multiple CPUs and the correct timing between emulated CPUs is complicated enough without further dividing every CPU into more than one thread. As of late 2010 the program runs on both 32-bit and 64-bit Windows OSes and uses no more than 2 cores on multicore CPUs (1 core is used for the main emulation purposes and the second is for plugins' purposes like rendering graphics, output sounds or PAD works). Although the plugins are numbered and unlikely to increase their quantity in the near future the plugin approach is still solid - it's possible to change to new updated versions of the plugins without changing the version of the main program and vice versa. The emulator uses plugin architecture making it possible to expand its capabilities by installing additional plugins.








How to speed up pcsx2 emulator